Up to 60 hours of hands-on learning, discussion sections, projects, and challenges that can be modified to fit your class. Supports learning blocks of any length, from just a few hours to an entire semester.
The STEM-based curriculum aligns with many Common Core State Standards (CCSS) and Next Generation Science Standards (NGSS) for middle and high school students.
Teachers Learn Too
We understand that not all educators have experience with programming or electronics. Our curriculum was developed to allow self-directed learning for middle and high school students AND educators.
The Teacher’s Guide will help answer the logistical questions you may face when incorporating the CREATOR Kit into your school day and curriculum. Topics include:
- Using the CREATOR Kit in the classroom
- Outline of the Projects and Concepts from the Projects Guide
- How to meet standards with the CREATOR Kit
- Additional resources
Need a replacement part? Experiencing a bug? We’re here to help! Besides having access to our support page, educators enjoy same-day email support.
Why Teachers Choose the CREATOR Kit
Our class starts next week and I’m excited to get our students involved with the Kit. I’ve gone through the projects and really appreciate the work you’ve put into creating the kit, but more importantly, a curriculum that will excite and engage kids!
I like that the project build up starts simple. Students without coding experience get results quickly.Ed Garner
Is the CREATOR Kit geared towards a particular age range and/or experience level?
The kit is an optimal learning tool for middle and high school students. The curriculum is customizable for students of all experience levels.
How can the CREATOR Kit be used in the classroom?
There are many options for using the CREATOR Kit in the classroom:
- Some teachers take advantage of the self-guided curriculum and let students work individually or in pairs through the curriculum at their own pace, stepping in only when help is needed.
- Other teachers take a more traditional instructor-guided approach, discussing the individual Concepts as a class and then working through the Projects step-by-step together.
- Each project includes several challenges to ensure that students are learning, comprehending and retaining the information presented. Challenges can be done in class or assigned as homework. You can even have students write hypothetical answers to these questions and then test the theories as a class.
Each project takes, on average, 30 minutes to complete and the whole curriculum provides 40-60 hours of classroom material, depending on the format. Lessons build on each other to a large extent, but if classroom time is limited you can opt to focus on a subset of the Concepts and Projects that fit your schedule.
What equipment do I need to use the CREATOR Kit in my classroom?
The Ready Set STEM™ CREATOR Kit contains all of the necessary components to get started, excluding three computer accessories we’ve found are generally available in most technology classrooms:
- DVI or HDMI monitor (the kit DOES include a cable for both)
- USB Mouse
- USB Keyboard
With these three accessories, students are able to directly write and run programs using the RDE. There is no additional computer required.
For technologically savvy instructors, the RDE has been designed so that it can be used over the network from a web browser on any computer on the same network. When used remotely, multiple users (e.g. an instructor and student) can work on the same computer programs simultaneously.
Can you tell me more about the curriculum?
The Ready Set STEM curriculum is designed so that computer programming is taught in parallel with electronics fundamentals. With dozens of tutorials, individual projects and group projects, the curriculum can be:
- Used for self-guided learning by students, individually and/or in groups.
- Integrated into a larger STEM curriculum led by teachers. As such, the kit can provide the framework and practical application for an entire course on programming and electronics.
Ready Set STEM Projects within our curriculum:
- Do not assume any prior knowledge or experience with programming languages, computer programming or electronics.
- Begin with the simplest of Python programs, along with basic electricity fundamentals and how to hook up electronic circuits.
- Are self-guided and contain step-by-step instructions that students are able to follow side-by-side in the Ready Set STEM Development Environment (RDE) as they write their programs.
- Contain activities, discussion sections and projects that build on one another, and can be modified in accordance with the pace of the class.
In addition to the hands-on projects, some of the concepts covered in the tutorials include:
- Basics of Electricity
- How/Why Circuits Work
- Circuit Theory & Relationships
- Reading Schematics
- How Breadboards Work
- Debugging & Problem Solving
- Introduction to Game Programming
- All Major Programming Concepts
- And Much More…
What is the Ready Set STEM Development Environment?
The Ready Set STEM Development Environment (RDE) is our custom-designed software application that students use to write and run their programs. The RDE was designed for simplicity and easy classroom management and includes self-guided instructions for activities from the current Ready Set STEM Project. By following the instructions on the RDE, students can work at their own pace to create the circuits and programs from the Ready Set STEM Projects .
How many Projects are in the curriculum?
The Ready Set STEM CREATOR Kit comes with dozens of detailed tutorials, 50+ self-guided projects and 100+ challenges. However, the kit is all about creating, and there’s really no limit to the number of projects students can create on their own. The more experienced the students, the more complex the projects they are capable of tackling.